Species Consistency Rules

When creating a species (playable race, creature type, or sentient kind), it must be defined across THREE interconnected systems to ensure world consistency.

The Species Trinity

Every species requires:

Component File Key Fields
NPC Type tabs/npc-types.json description
Trait tabs/traits.json description, quirk
World Lore tabs/world-lore.json text

Description Alignment

Each field serves a different purpose and has a different format, but all share the same lore paragraphs as their base.

Lore Paragraphs (Shared Base)

The lore paragraphs are identical across NPC Type description, Trait description, and Trait quirk. They follow this structure:

  1. Origin sentence - How the species comes into being (transformation, born as yokai, made through ritual, etc.)
  2. Physical features - Concrete sensory details of their appearance
  3. Reikan sentence - “These features remain invisible to those without Reikan, though [species] may reveal them at will or find them manifesting unbidden in combat.”
  4. Personality and yokai logic - One-word personality label (“Mischievous by nature”), followed by their alien operating logic explained through concrete examples

Field-Specific Formats

Field Content
NPC Type description Lore paragraphs + skills (single \n between blocks)
Trait description Lore paragraphs + skills (double \n\n between blocks)
Trait quirk Lore paragraphs only, no skills
World Lore text Narrative prose format (flowing sentence with semicolons)

NPC Type Description Format

Lore paragraphs, then skills appended with single newlines:

[lore paragraphs] They wield three signature arts:\n[SkillName]: [exact description from skills.json]\n[SkillName]: [exact description from skills.json]\n[SkillName]: [exact description from skills.json]

Trait Description Format

Lore paragraphs, then skills appended with double newlines:

[lore paragraphs] They wield three signature arts:\n\n[SkillName]: [exact description from skills.json]\n\n[SkillName]: [exact description from skills.json]\n\n[SkillName]: [exact description from skills.json]

Trait Quirk Format

Lore paragraphs only. No skills section at all. Ends after the personality/yokai logic paragraph.

World Lore Text Format

The world lore text uses a narrative prose format with skills woven into a flowing sentence:

[lore paragraphs] They wield three signature arts: [SkillName], [description adapted into flowing prose]; [SkillName], [description adapted into flowing prose]; and [SkillName], [description adapted into flowing prose].

The skill descriptions from tabs/skills.json are adapted into the flowing sentence by:

  • Changing first-person perspective to third-person where needed
  • Adjusting sentence fragments to fit as subordinate clauses
  • Preserving all content and meaning exactly

Skill Block Format (NPC Type and Trait Description)

Skill descriptions in NPC Type description and Trait description are verbatim copies from tabs/skills.json. The format is:

SkillName: exact description from skills.json

No adaptation, no rewording. Copy the description field from skills.json exactly as written.

Writing Standards

  • No em dashes in lore paragraphs. Use commas, semicolons, and periods instead.
  • “Three signature arts” is the standard phrase. Never use “three terrible arts” or other variants.

Species Skills (3 Required)

Each species trait MUST include exactly 3 skills that:

  1. Reflect innate species abilities
  2. Are defined in tabs/skills.json with type "Innate"
  3. Follow the skill description standards: 3 sentences, effect-focused, no em dashes, no bare translation openers

Skill Description Standards

Skills referenced by species must follow these rules:

  1. 3 sentences, effect-focused - What it does, how it works, what happens when used
  2. No em dashes - Use periods, commas, and semicolons instead
  3. No translation labels - Avoid opening with bare translations
  4. Weave name meanings into prose - Fold the meaning into full sentences
  5. No species-specific details - Skills are shared; descriptions should be generic

NPC Species Ability Inheritance

When creating an NPC that has a species type, the NPC should gain the names and descriptions of that species’ 3 skills as abilities in their abilities array.

Process:

  1. Look up the species in tabs/traits.json
  2. Find the 3 skills defined for that species trait
  3. Copy those skill names and descriptions into the NPC’s abilities array
  4. Add additional unique abilities specific to that individual NPC
  5. Add the \nfighting style: summary as the final ability entry

Required Trait Fields

Every species trait must include all of these fields:

Field Requirement
name Must match object key exactly
description Lore paragraphs + skill blocks (double newline separated)
quirk Lore paragraphs only (no skills)
attributes Array of attribute modifiers
skills Array of exactly 3 Innate skill modifiers
resources Array of resource modifiers (can be empty [])
startingItems Array of items granted (can be empty [])
abilities Array of ability names granted (can be empty [])
unlockedBy Leave empty [] - NOT YET IMPLEMENTED IN UI
excludedBy Leave empty [] - NOT YET IMPLEMENTED IN UI

Checklist for Creating a New Species

  • Create NPC Type with description (lore paragraphs + \n skill blocks)
  • Create Trait with all required fields (including unlockedBy: [] and excludedBy: [])
  • Set Trait description (lore paragraphs + \n\n skill blocks)
  • Set Trait quirk (lore paragraphs only, no skills)
  • Include exactly 3 Innate skills in the Trait
  • Create World Lore entry with text (narrative prose format)
  • Verify lore paragraphs are identical across NPC Type, Trait description, and Trait quirk
  • Verify skills exist in tabs/skills.json with type "Innate"
  • Verify skill descriptions follow the 3-sentence standard

Checklist for Updating a Species Description

  • Update the NPC Type description first (canonical source for lore paragraphs)
  • Derive Trait description (same lore + \n\n skill blocks)
  • Derive Trait quirk (same lore, no skills)
  • Update World Lore text (narrative prose format)
  • Verify no em dashes, uses “three signature arts”

Checklist for Creating an NPC of a Species

  • Set type to the species NPC Type key
  • Copy the 3 species skills from the trait as abilities
  • Add unique individual abilities
  • Add fighting style summary
  • Reference species features in basicInfo appearance sentence

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