Premade Characters

Edit tabs/premade-characters.json.

Premade characters are ready-to-play character options shown during character creation. They give players a curated on-ramp into the world — attributes, traits, and backstory pre-filled — versus rolling their own from scratch.

Unlike every other tab, premadeCharacters is a JSON array (not a keyed object), because display order matters in character creation.

When the world disables character customization (characterCreationSettings.customizationEnabled: false), at least one premade character is required, and every premade must have a unique name.

Required Fields

Field Requirement
name Character name — also serves as the identifier
gender Character gender (normalized to "male", "female", or "non-binary")
description The character’s full background. Shown in the selection UI and sent verbatim to the story AI as the character’s Background: every turn
traits Trait names from tabs/traits.json. Traits are how you shape the character’s stats — attribute modifiers, skills, resource maxes, abilities, and starting items all come through traits
portraitUrl Image URL for the character portrait. Always provide — avoids the cost and latency of a portrait generation on first play

Conditional Fields

Field When to Include
replacesNpc Name of an NPC in tabs/npcs.json — when this premade is selected, that NPC is removed from the world
worldVoiceId Key from the world’s worldVoices catalog. Include when the world defines a curated voice for this character; it overrides the generic voiceTag pick
voiceTag Voice tag for speech synthesis when no worldVoiceId applies (see the NPC voice previews)
portraitFocusX, portraitFocusY, portraitZoom Optional crop/focus adjustments for an authored portraitUrl. Focus x/y run 0..100 (defaults x 50, y 0: top-centered), zoom 100..300 (100 = no zoom). Generated portraits ignore these
generatedBackground, generatedAppearance AI-written background and portrait-only appearance text, as produced by the character generator. Include only when carrying over a previously generated profile; otherwise author description yourself

Never Include

  • backstory — redundant with description. Everything goes in description. See “Why only description” below.
  • attributes — shape the character through traits instead. Trait attributes modifiers stack on top of the world’s default baseline, so a well-designed trait set gives the same result without hard-coding numbers that can drift from world settings.

replacesNpc Guidance

Use replacesNpc when a premade character is one of the world’s existing NPCs — so selecting “Lyra the Ranger” removes the Lyra NPC from the world rather than leaving two copies of her running around.

  • The value is the NPC’s identifier in tabs/npcs.json (the object key, which by convention matches the NPC’s name).
  • The NPC is removed at game start (filtered during initialization) and at mid-game join (removed from live state, party, and scene).
  • If the NPC doesn’t exist in the config, replacesNpc is silently ignored.

Only set replacesNpc for premades that are canonically the same character as the NPC. Don’t use it to hide thematically similar NPCs.

Why only description

backstory exists in the schema but adds nothing description can’t already do:

  • Selection UI: shows description to the player.
  • Story AI Background:: uses description when backstory is absent.
  • Turn-1 lore retrieval: always uses description.

If you set both, backstory overrides description in the Background: slot — but since description is required anyway, the only reason to split is if you want the UI blurb and the AI background text to be literally different strings. Don’t. Put everything in description and skip backstory.

description Format

Write in third person. Any length. This is both the selection-UI text AND the character’s ongoing Background: in story generation, so it needs to give the story AI enough grounding for how the character speaks, thinks, and fits the world. Lead with a hook (the first sentence or two is what sells the character in the selection list), then expand into history, motivation, and voice.

Schema

interface PremadeCharacter {
  name: string
  gender: string
  description: string
  attributes?: Record<string, number>
  traits?: string[]
  backstory?: string
  portraitUrl?: string
  portraitFocusX?: number
  portraitFocusY?: number
  portraitZoom?: number
  generatedBackground?: string
  generatedAppearance?: string
  voiceTag?: string
  worldVoiceId?: string
  replacesNpc?: string
}

Reference

For detailed documentation, see premade-characters-reference.md.


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